Paper Mario Shy Guy Toy Box Slot Machine

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  2. Fat Shy Guy Paper Mario
  3. Paper Mario Black Shy Guy
  4. Paper Mario Shy Guy Toy Box Slot Machines
  5. Paper Mario Shy Guy Toy Box Slot Machine Jackpots

The Big Lantern Ghost is the mid-boss of the Shy Guy's Toy Box from Paper Mario. He is a giant Lantern Ghost with a bandage on his forehead who resides in a dark room. In battle the player should attack the Big Lantern Ghost's lantern, which in turn causes the room to brighten.

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Paper Mario | Table of Contents | Walkthrough

Table of Contents

Attack of the Shy guys[edit]

When you arrive at Toad Town, you'll find the town overrun with Shy Guys. They have taken Tayce T.'s frying pan, Rolf's calculator, the Post Office's Mailbag, Russ T.'s dictionary, and Harry's Storeroom Key, so, none of them will be able to help you now. There are also Shy Guys in the stores, Toad House, and Garden. If you want to use any of those places, hit the Shy Guys with your hammer.

Talk to Merlon, and he'll tell you of a dream he had, where something good happened after running in circles around a red palm tree in Dry Dry Outpost. Head to Dry Dry Outpost, and run in quick circles around the palm tree. Do it long enough and a man will comment on how silly you are for listening to dreams. He will proceed to tell you that he dreamed something good would happen if you Spin Jump three times in a house with a whirling roof.

Head inside Merlon's house and Spin Jump three times. The Quick Change Badge will fall from the ceiling. Return to Toad Town Sewers and Spin Jump through the board on the floor. Head to the room on the left and defeat all the Dark Koopas to reveal the shortcut pipe to Boo's Mansion. In the room to the left, you can move a block around. Move it to the second-from-top position, and jump around on top of it, to reveal three blocks. This leads to a Super Block, but since all your characters are as powered up as they can get right now, you'll have to come back later.

Back in Toad Town, walk toward the Port. Twink will stop you, and tell you that the next Star Spirit is hidden inside Shy Guy's Toybox. In that same area, before the port, enter a seemingly empty house on the left.

An empty house?[edit]

Use Bow's ability to turn Mario invisible and wait. Soon, a Shy Guy will appear and show you a secret doorway. Here is the hidden room. Jump on the springboard to enter Shy Guy's Toybox and begin Chapter 4.

Trouble at the blue station[edit]

Shy Guy's Toy box is split into four 'stations', each of which can be accessed by the train. That is, if the train wasn't missing. It looks like you're stuck in Blue Station for now.

Walk along the path to the left of Blue Station, and you'll happen upon the Anti Guy. This is one of the hardest enemies in the game, so don't fight him unless you have a death wish. If you feel really brave, and have a lot of good items to heal with, save, then try to fight the Anti Guy. If you are lucky and skilled enough to beat the Anti Guy, you'll get the Power Plus Badge. If you aren't ready for him yet (and you shouldn't be), just come back later. Or, if you're a wuss, come back later with a Lemon Candy. He loves them so much, he'll let you have the badge without a fight.

Continue to the left, until you find a room full of Shy Guys carrying various items. Note that this is the only place in the game to get a Cake Mix. You'll also see one of the Shy Guys with Rowf's Calculator. Defeat him, grab the calculator and head back to Blue Station.

Enter the path to the right of Blue Station, and you'll see Kammy put a Mushroom (if Peach told Browser that's what Mario feared). Continue to the right. The way to use these boxes is to do a Spin Jump on them, which will reveal a spring to propel Mario into the sky. Keep going to the right. Hidden behind this yellow block is an often-missed Star Piece.

When you make it to this strange building, you can enter it and climb up the stairs to the top. Use Parakarry to fly over to the building just to the left and you'll find a Star Piece.

Now go all the way to the right, where the Mushroom is. You'll find the Storeroom Key in the chest. Now go back to Blue Station and exit the Toybox by jumping on the springboard. Return Rowf's Calculator to him. He will be so grateful that he will reopen his shop and give you the I Spy Badge for free. Put on that badge and go to Harry's Shop on the south side of town. Return him his Storeroom Key, and he'll allow you to raid the storeroom and get free items. The most important item back here is the Toy Train.

Go back to the Toybox, but instead of jumping inside, use the Toy Train on the outside of it. The train will enter the box, grow in size, and land on the track. Jump inside the box. To indicate that you want to go right, hit this switch with your hammer. Now hop on the train and head to Pink Station.

To the pink station![edit]

Go to the right and get the cooks frying pan from the chest.

Making a great cake[edit]

Return the pan to Taste T. and get her special cake.

Feeding Gourmet Guy[edit]

Feed the cake to the Gourmet Guy for the cookbook and access to the other side of the tracks.

Green station[edit]

At the beginning of first room use Bow to fade through the first obstacle, then once your past you'll come to a shy guy slot machine and another shy guy with a paper on his head. Take the bot from him.

Now at the slot machine If you get three shy guys five of them will spring out or you could get some rewards. Continuing further your going to use the light blue block at the end and use Parakarry to help you to get on top of the building where you'll find the chest with the dictionary. Now that you have the dictionary go back to toad town and give it to Russ T. (The Library). He will give you a star piece for it. Have him translate the note, which will tell you what order to hit the coloured blocks in front of green station. (Yellow, Green, red, Blue. Not sure if it's the same every time)

Put the sequence in and your off to the next station!

Note: The blocks are not in the same order every time you play the game. The sequence is always the pitch of the notes going from lowest to highest.

On and off[edit]

Before entering the next room, heal yourself and save in the main room.In order to defeat the Big Lantern Ghost, use Bow's slap attack on the lantern to light the room enough to see, and then use any high-powered attack on the Ghost itself. Defeating the Ghost will result in Watt (The lantern's light source) joining your party.

Little Watt[edit]

Use the team member upgrade on watt.

Back to blue station[edit]

All that is left to do here is to flip the switch to complete the tracks and have easy access to the outside world

Red Station[edit]

Save and get your health cause you're fighting a mini boss. Go left first, use the elevators to get to the far side of the room. There is a companion upgrade, don't use it. Save it for your new companion you will be getting. Before the fight, switch to Bow.

Bow has her multi slap that can keep the lantern lit the best. Do some damage, alternating between her slap. When you win, you'll get Watt and can use the upgrade on her on your way back.

Now head back to the train station and restock your health. Go into the room on the right side, using Watt to illuminate the room. You will find the Shy Guy Army and follow them into another room. There, the General will begin a battle with you. The army itself with be easily defeated, but it's not over yet. The general will come out with two new Shy Guys on stilts, followed by more stacked on top of each other. Using Watt's paralysis move, you can reduce the damage that Mario is dealt.

Finally after defeating the Shy Guys, the General will take you on himself. Watt's electricity and Mario's hammer will help you out, but jumping won't do anything.

Prepare for the fight.

The Shy guy army chase[edit]

This section is a stub. Help us expand it, and you get a cookie.

Battle of General Guy[edit]

Before being able to battle General guy himself, you will have to take on his Shy Guy army. The first of which being the Shy squad, a group of Shy guys. The Shy squad itself has 15 HP, and attack equivalent to it's remaining HP. The attack consists of multiple 1 HP hits, which can be lessened with a defense Plus Badge, or careful Action Command timing. After defeating the Shy squad, you must take on two Stilt Guys. Each stilt guy has 7 HP and an attack of 4.The third and final Shy guy battalion you must face before taking on the general himself, is the Shy stack. As the name implies, it is a stack of Shy Guys. Each stack totals 10 HP, and the attack is equal to 1 per Shy guy left in the stack. The maximum attack being 4 per stack. Eventually General Guy decides to take you on himself. General Guy is no easy boss, boasting a whopping 2 defence points, which early in the game can negate most of Mario's attacks. General Guy's tank also has a light bulb, which produces a lightning attack that deals 5 HP of damage to Mario, and immobilizes Mario's partner. The light bulb has a defence stat of 1, and 8 HP. Once the light bulb is broken, General Guy attacks with bombs that do 4 HP of damage. It is recommended for the fight with General Guy himself, to use Watt, as her attacks ignore defense, therefore causing much more damage to General Guy. Once defeated he will release Muscular, the fourth Star Spirit, and will give you 35 Star points, though if you have a spell on Mario it may be doubled.

Peach: Gourmet Guy's return[edit]

Cook the cake for 30 seconds. It is possible but hard to pinpoint when to take the cake out. It is recommended you use a timer.

[Go to top]← Chapter 3: The 'Invincible' Tubba Blubba | Chapter 4: Trials in the Toy Box | Chapter 5: Hot Hot Times on Lavalava Island →

Retrieved from 'https://strategywiki.org/w/index.php?title=Paper_Mario/Chapter_4:_Trials_in_the_Toy_Box&oldid=875790'

Paper Mario Boss Guide

By Papermariofan

Bowser
HP 3
Attack 1
Location: Peach's Castle
Party Members: Mario only

Do I really need to explain? Just attack him three times. He will damage you, but you won't die. This is actually part of the story, so you HAVE to win.

Jr. Troopa
HP 5
Attack 1
Location: Goomba Field Party Members: Mario only

Another straightforward fight, since you don’t have your Action Abilities yet. Just attack using the Hammer (don’t jump). Goompa will tell you about Jr. Troopa, too. After you take off 4 points of damage, Jr. Troopa will do his “special attack” and do 2 HP damage to you. But you should be able to kill him the next turn.

Red and Blue Goombas
HP 6 Blue, 5 Red
Attack 1
Location: Goomba Road
Party Members: Mario and Goombario

Again, just attack with the Hammer. Remember to attack the blue one first.. Also, use your Fire Flower if you want.

King Goomba, and Red and Blue Goombas
HP 10 King, 2, 2
Attack 2 King, 1, 1
Location: Goomba Road
Party Members: Mario and Goombario

Attack the Blue and Red Goombas first by using Power Jump on them. Otherwise they will inflict extra damage on you. Since they have only 2 HP, kill them first. Once you get rid of them, target the “Goomnut Tree” by moving the pointer left from the Goomba King. This will drop a Goomnut on the king and do 3-6 damage to him. Finish him off after that with Power Jump if you still have the FP.

Magikoopa
HP 8
Attack 2
Location: Shooting Star Summit
Party Members: Mario and Goombario

Easy fight. He can power up himself, though. Jump on him (you can’t use the Hammer since he’s on the broomstick) until he falls off his broomstick. Now just do your basic Power Jump and Headbonk to kill him. Now that you have your Action Abilities, this is basically a test of your abilities.

Four Fuzzies
HP 3 each
Attack 1 Location: Koopa Village
Party Members: Mario and Kooper

Each Fuzzy has the ability to drain 1 HP from you and heal themselves 1 HP. So first, use a regular Jump attack to deal 2 points of damage. After that, use Kooper’s Power Shell and time it right to do damage to all Fuzzies, killing the first one that you Jumped on. You can actually defend yourself from their array of attacks by pressing A just before they attack. This is useful, as you receive no damage at all and they don’t drain anything. Get in the habit of doing this, because it will reduce damage.

Three Bullet Blasters
HP 4 each
Attack depends
Location: Koopa Bros Fortress
Party Members: Mario and Bombette

First, use your Hammer ONLY. Jumping does 0 damage to them. Hammer does 1. Then use Bombette’s Body Slam to do 1 again. After this, all three will fire a Bullet Bill out. They are easily killed. Kill them before they explode into you. Chances are one will explode into you, since you only have 2 characters with you, and you don’t want to waste your FP to kill them. After killing the Bills, the Blasters won’t do anything for the next turn, giving you time to kill one. Repeat the pattern and they will eventually die.

Bowser Tank
HP 10
Attack 1
Location: Koopa Bros Fortress
Party Memebrs: Mario and Bombette.

I hope you know this really isn't Bowser; It's just a machine they built and Red Ninjakoopa is controlling it. Do not Jump. Use your Hammer and Bombette’s Body Slam. You will do 1 damage to him all the time, and won't use FP. Trust me, this is important. Finish off the tank then.

The Koopa Bros
HP 5 each
Attack 4 individually, but when they all do their attack it depends
Location: Koopa Bros Fortress
Party Members: Mario and Bombette

This battle begins with an unpleasant surprise. It immediately starts off right after you wreck the Bowser Tank, with the leftover HP and FP. See what I told you about not wasting your FP? And another unpleasant surprise– They go first, doing 4 points of damage to you. Immediately use a Jump or Hammer, and Bombette’s Body Slam attack. This will knock them off on the ground, on their shells, to their weak spot. Now just use a special Jump or something to get rid of the first Ninjakoopa. The Bros will then get back in the stack and do their attack. This will do 3 points of damage, since one of the Koopas is dead. Continue to Jump to put them off balance, and defeat them one by one. Finally, get rid of Red Ninjakoopa and you’ve completed Chapter 1!

Jr. Troopa
HP 20
Attack 3
Location: Pleasant Path
Party Members: Mario, and anyone you want

You should be used to your abilities by now, and know how to time them right. Jr. Troopa, who was the first boss in the game, has a new move, which he uses to defend himself. Hammer him and use your partner’s best abilities if you still have FP. Now a tough fight, but you'll see him a LOT more, too.

Buzzar
HP 40
Attack 3
Location: Mt. Rugged
Party Members: Mario and Parakarry

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This is a long battle because of the guy's HIGH HP. His wind attack makes you repeatedly tap A to avoid it, otherwise both you and your party member are gonna get it! Use Parakarry’s super Shell Shot attack to inflict a good amount of damage on him. It may seem hard, but it’s not really that hard.

Tutankoopa
HP 30
Attack 3
Location: Dry, Dry Ruins
Party Members: Mario and Parakarry

The main boss of Chapter 2 is not that hard. He will call upon a Chomp to help him. Jump on the Chomp and use Shell Shot to kill him. Next, he will fire an attack on you or your party member, so be careful. He will repeat his pattern by making another Chomp appear. When he’s vulnerable, jump up on him and give him a whoopin’. Repeat this until King Tutankhamen is dead.

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Tubba Blubba's Heart
HP 50
Attack 6
Location: Windy Mill
Party Members: Mario and Bow

Make sure to have Bow with you even in the beginning, she will be very useful. When the Heart says “I’m gonna do my super attack! I just have to charge it up”, use Bow’s Outta Sight to hide Mario from the Heart’s attack, which does a whopping 12 HP of damage. The bad thing about Outta Sight is that Bow won’t be able to act the next turn, so know when to use it! Have Mario use Power Jump and Bow Smack on the other turns. Be sure to have items or FP and HP remaining after the battle, since you will have to fight another battle after this one with no saving or Heart Block bashing in between.

Tubba Blubba
HP 10
Attack 4
Location: Gusty Gulch
Party Members: Mario and Bow

This is way too easy. I can't believe this is even a real boss battle. Just keep attacking him with your hammer and he'll be dead in no time.

Jr. Troopa
HP 40
Attack 5
Location: Forever Forest
Party Members: Mario and Parakarry

Jr. Troopa now has wings. To kill him this time, just jump on him or do Power Jump. Parakarry should use Shell Shot since it inflicts damage to anyone on the map, regardless of wherever they are: air, ground, spiked, etc. Jr. Troopa still hasn’t learned how to do good damage, so there’s not much problem in this fight. When he’s a little weaker, it would be a good idea to use your new attack, Star Storm, for 7 points of damage. This is a good amount of damage, especially at this point of the game. This battle isn't too bad.

Anti Guy
HP 50
Attack 10
Location: Shy Guy's Toy Box
Party Members: Mario and Bow

Although optional, this boss packs quite a punch, doing 10 points of damage when he attacks! You're supposd to come here after you've progressed through the game, but you can still try (like I did) and beat him. Have Bow use her Smack attack (power it up easily, you should know how) and Mario use Star Storm, then just simply use your regular Jump attack (or Power Jump or Power Bounce). For battles like these, Whacka’s Bumps are highly suggested. You can get up to 6 of them in Mt. Rugged by smashing Whacka. Don’t use all six of them here, though. If you’re fighting him later, then just use Lakilester’s Spiny attack or Cloud Nine and it’s much easier. For beating him, you get the treasure he was guarding, the Power Plus badge. Although it takes a lot of BP, it’s very useful. So equip it!

Big Lantern Ghost
HP 40
Attack 5
Location: Shy Guy's Toy Box
Party Members: Mario and Bow

To be able to attack him, simply attack the lantern using the regular Jump. It will light up the room. After that have Bow use Smack to do 5 damage on the ghost. Chances are he will put out the lantern, so you will have to light it up again next turn. Just keep doing this and attacking him. He has an attack called Flash that can knock your party member out, so be careful. His main attack isn’t all that great, though, compared to Anti Guy!

General Guy and the Shy Guys
HP 30
Attack 4
Location: Shy Guy's Toy Box
Party Members: Mario and Bow

When you first enter the battle, you will have to fight a Shy Squad. Just Jump on it to get rid of the Shy Guys, and keep attacking it until all Shy Guys are gone from it. Next, General Guy will send out two Stilt Guys. Jump on them, since they’re on stilts, and use Smack to beat them up. General Guy will then make Shy Stacks appear. Again, Jump on them to get rid of the Shy Guys one by one. After beating them, the general will finally fight you. Notice how there’s a bulb for you to attack. Don’t waste turns attacking it– it only gets rid of one of his attacks, which doesn’t really do much damage anyway. You can take it out to get rid of his stronger attack, but it definitely is a waste of time, since it makes you very vulnerable. Besides, he doesn’t have a lot of HP anyway. Just Jump on him and use Star Storm when possible.

Blooper and Electro Blooper
HP 30 Regular, 50 Electro
Attack 3 Regular, 4 Electro Location: Toad Town Tunnels Party Members: Mario and Parakarry

He’s not that hard, just Jump and use Shell Shot. For the Electro Blooper, attack him until he charges himself with electricity, then use missile attacks like Parakarry’s Shell Shot. Remember, he's available to fight anytime after Chapter 1.

Fuzzipede
HP 20
Attack 3
Location: Inside a whale Party: Mario and Watt.

Fat Shy Guy Paper Mario

You can’t see inside the whale, so it’s up to Watt and her abilities to help you defeat the Fuzzipede. First, use Star Storm to knock 7 HP off of him. This will cause him to go up to the ceiling. Use Watt’s Electric attack again and Star Storm again if you still have enough Star Energy.

Lava Piranha
HP 40 1st, 40 2nd
Attack 5 first, 5 2nd
Location: Mt. Lavalava
Party Members: Mario and Sushie

This battle will be very hard. First, start off by using Star Storm. Sushie should use Water Blast even though it won’t do much damage. The Lava Buds should die off, leaving the big Piranha to fight you itself. Quickly defeat the main Piranha by jumping on it, and don’t waste too much FP. After defeating it, it comes back to life! This time, it has a new 40 HP to it and the same attack power, and it’s also on fire! The little Lava Buds can’t really be defeated. They will die off when attacked a little bit, but will come back to life after a while. Use Sushie’s Water Blast attack to do double damage to them, since they’re flaming, and Hammer the big Piranha with Mario since jumping on it will just hurt you. It also help to have the Ice Power Badge found in Shy Guy’s Toy Box equipped here. Be careful of the Petite Piranhas the Lava Buds create, they can do 6 damage, but only have 1 HP, so quickly kill them. Also, use your remaining Star Energy to do 7 points of damage to all of the enemies.

Jr. Troopa
HP 20
Attack 6
Location: Toad Town Port Party Members: Mario and Bow

Since he swam all the way to get you, he only has a measly 20 HP, out of 40. Use Star Storm and Bow’s Fan Smack. Make sure she's upgraded...

Spike
HP 50
Attack 5
Location: Flower Fields
Party Members: Mario and Bow

Spike is just like the other Lakitus, except he has more HP. Like always, do Mario’s Power Jump or Mega Jump attacks, and Bow’s Smack. He will throw Spinies at you but they only do 5 damage. It won’t be that hard of a fight.

Huff 'N Puff
HP 60
Attack 6
Location: Cloudy Climb
Party Members: Mario and Lakilester

Start the battle by killing every single cloud helper the big cloud has. Use Mega Jump on Huff 'N Puff, and Lakilester’s Spiny Surge. If you get Spiny Surge at maximum (easy to do... move your controller and move the analog stick toward the left as much as you can) then you will get rid of all of Huff 'N Puff’s helpers. On his turn, he will make 2 new clouds appear. They will go up to you and start draining your HP unless you continuously press A to get rid of them. He will then spawn new cloud helpers, which can either attack you full force (making you bash the buttons) or get swallowed by Huff 'N Puff to cure up to 20 of his HP, which is very bad. Use Mario’s Mega Jump to do some good damage on Huff N’ Puff, and Lakilester’s Cloud Nine will be very useful in the battle. Also, you can try to switch Bow with Lakilester and do her Smack. Sometime in the battle the boss will use his super attack, which does 10-16 damage. So keep your HP high and never leave his buddies up there, or he’ll swallow them to cure himself.

Super Blooper
HP 70
Attack ?
Location: Toad Town Tunnels
Party Members: Mario, and anyone you desire

Paper Mario Black Shy Guy

Since you have to start out with Sushie, use her main attack or switch with Bow or Lakilester. The Super Blooper can spawn Baby Bloopers, so use an attack that damages everyone, like Star Storm, to get rid of him.

Jr. Troopa
HP 50
Attack ?
Location: Shiver Snowfield
Party Members: Mario and Lakilester

Are you sick of him yet? Jr. Troopa now has a rod. He will cast spells on you with it, so use Lakilester’s Cloud Nine to help you. This fight is really just like the other Jr. Troopa fights, use Mario’s Mega Jump and Laiklester’s Spiny Throw and beat the little guy up.

Monstar
HP 20
Attack 1
Location: Shiver Snowfield Party Members: Mario, and anyone you desire

This is a piece of cake, really. He's fake, so don't waste any FP. Just keep attacking him.

Crystal King
HP 70
Attack 6
Location: Crystal Palace
Party Members: Mario and Lakilester

This battle took me about 20 tries. Start the battle by using Mario’s Mega Smash (don’t Jump on the Crystal King) on the Crystal King. Now have Lakilester use Spiny Surge (time it up like you always do with Fan Smack and Smack) to defeat the Crystal Bits, and then freely attack the Crystal King. He has quite an arsenal of damaging attacks, so remember to use Cloud Nine every time Mario’s vulnerable to increase his evade. The worst thing about Crystal King is his ability to heal. This little ability will make the whole battle very tedious, but he won’t use it much. It heals 20 HP. When he loses about half his HP, he will multiply into three forms. To find his real form, just use Lakilester’s Spiny Surge and the other “fake” forms will be defeated by it since they only have 1 HP. He will begin to do this regularly.

Kent C. Koopa
HP 70
Attack 10
Location: Pleasant Path
Party Members: Mario and Lakilester

He is optional (choose fight twice when he tells you to pay). This is the hardest boss in the game, but I still beat him. (By the way, if you're wondering I FINALLY did beat Cackletta in M&L:SS.) His defense is superior. I could not Jump on him and most of Mario’s partner's abilities were useless. Each time you Jump on him he will block it by going into his shell. Have Deep Focus and Group Focus equipped. What I did was heavily rely on my Star Spirit ability, Star Storm. Use it first, then immediately use Cloud Nine on Mario. Kent C. Koopa has an attack that harms both you and your party member unless you defend against it. It only does 3 damage, but it will knock your party member out. Keep using Star Storm until you run out of Star Energy, then use Deep Focus and Group Focus to bump the Star Energy up, and use Star Storm again and again and again. Your hammer also does damage to him, but not much (less than Star Storm, since Kent has good defense). If you go low on HP, use your Whacka’s Bumps. Just don’t use up ALL of them.

The Master
HP 50
Attack 5
Location: The dojo
Party Members: Mario and Bow

He is optional. You should fight after chapter 2. He can be hard before that, though. Fight him once you get Bow. Use Bow’s Smack (or Fan Smack, if you have that) and Mario’s Power Jump or Hammer, or maybe even Star Storm.

The Master (2)
HP 70
Attack 9
Location: The dojo
Party Members: Mario and Bow or Lakilester

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He can do a rush attack that can also hurt your party member, and another attack that can do 9 damage to Mario. If you have Bow, use Outta Sight. If you have Lakilester, use Cloud Nine. The Master still taunts you, but he won’t tell you about his attacks. Use Star Storm a lot, and Fan Smack.

The Master (3)
HP 99
Attack 9
Location: The dojo
Party Members: Mario and Lakilester

This is the hardest form. Use Cloud Nine all the time and Star Storm. The Master still taunts you, and he does practically the same attack he did to you last time. Like always, you should have a good supply of Whacka’s Bumps. However, there probably is no need to waste them here.

Jr. Troopa
HP 70
Attack ?
Location: Bowser's Castle
Party Members: Mario and Lakilester

Finally your last fight with this annoying dude. But keep in mind that Jr. Troopa will use ALL of the abilities he showed you in the previous battles. Continuously use your most powerful moves (Cloud Nine, too) until he puts on a new ability. Make sure to have Spike Shield equipped! He will fly AND use his spike top. Also he will hide in his shell, and fire at you with his magic rod. You can avoid this by jumping on him and using Star Storm. This isn’t too hard of a fight. In fact, this just gets you ready for the next batch of fights.

Bowser
HP 50
Attack 8
Location: Peach's Castle
Party Members: Mario and Lakilester

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His Fire Breath will do 8 damage to you. This is unavoidable without Cloud Nine or Outta Sight. Use your Jump attack and partner’s best attack. Bowser will make himself invincible a lot in the fight, but you can get rid of his invincibility using Star Beam.

Bowser and Kammy
HP 99 Bowser, 10 Kammy
Attack: 8 Bowser, 3 Kammy
Location: Top of Peach's Castle
Party Members: Mario and Bombette

First, you will fight Bowser a little. It’s very, very easy. Just use your best stuff (and I mean best) on him until he makes himself invincible. Use Star Beam and it won’t work. It turns out Kammy Koopa is doing all the work for him. Peach and Twink, on the other side, decide to try to stop Kammy Koopa and go into battle. Use Twink’s attack and Kammy Koopa will attack. Use Peach’s Focus all the time to increase Twink’s attack power. After lots of dialogue and lots of attacking, Kammy Koopa falls. You cannot die here, Twink and Peach have unlimited HP. Then the fight returns to Mario against Bowser. The best thing about this fight is that you and your buddy is healed to the max: HP, FP, SE, everything. That’s why I told you to use your best abilities early on. Bowser will usually use his breath attack that does 8 damage and can knock out your party member, too. The more annoying thing is his ability to make himself invincible. To get rid of his shield, just use Peach Beam. The worst thing he can do, though, is to HEAL!!!! He heals for *gasp* 30 HP!!! Anyways, he doesn’t do this much, but usually when his HP is lower. The first thing you should do with Mario is to use Mega Jump and do a good amount of damage. Then, immediately use Bombette's most powerful attack, Mega Bomb. Just repeat this strategy and use Peach Beam when he turns himself invincible. Peach Beam, like Star Beam, takes no Star Energy, so don’t worry. Star Storm is also a good move here. I hope you’ve been saving up your Whacka’s Bumps. If you have Ultra Shrooms, use them too! Another good idea is to put all your Ultra Shrooms and rare items in the storage at a shop and buy a bunch of Super Shrooms and Maple Syrups. Then have Double Dip equipped (buy at Rowf’s Badge shop in Toad Town) or Triple Dip (Crystal Palace). This way, you can use up to 3 Super Shrooms to heal up or 3 Maple Syrups to heal MP, or a mix of both! When Bowser heals, immediately do your best attacks before he has a chance to heal. He will heal a lot when his HP is much lower, making it seem he has almost 200 HP and no healing. Congratulations, he shouldn't have been that bad with Bombette.

WELL I HOPE THIS HELPS YOU BEAT AN EASY GAME.

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